Virtuix Omni did not get an investment from the Sharks.
1. A virtual-reality platform that allows you, the user, to be fully immersed in a video game.
2. Using the platform, which works with any existing video game, you are able to walk, run, jump, and crouch, while viewing the 3-D world through special glasses.
Robert's face! Priceless. He looked like a 9 year old boy on Christmas morning.
Of COURSE he's the first one to volunteer to try it out. Not that I blame him - I would have been first in line, too.
Unforunately, according to Mark, the whole platform is pretty dependant on "Occulus Rift", the headset that allows you to see the world of the video game around you. I'm not sure if that's such a bad thing, since it keeps the cost of the Omni down, but it does mean that Jan will have to continue to make his device compatible with theirs.
He does have a large market-base built in, though - the people who donated to his Kickstarter campaign "kicked" in $1.1 million. They seem to think it's a good idea.
However, Barbara - being altogether too sensible and grown-up - thinks too many wives would frown on their husbands for bringing such a huge device into the home.
Robert and Daymond bring up a good point, which is that after half an hour or an hour the user is going to inevitably get tired and stop playing. It doesn't have the same feeling as sitting down and playing a marathon session of "Grand Theft Auto" or "Modern Warfare" - it costs too much physically.
Mark sees a light at the end of the tunnel for Jan, but it's going to be a hard road. And, as the cherry on top, he predicts that in six years there will be technology available that will be far more advanced.
So, it probably wasn't Jan's best day, but he did get to show off what appears to be a first step towards the immersive virtual reality we were all promised twenty years ago.